- OpenVR-MotionCompensation VS opentrack
- OpenVR-MotionCompensation VS godot_openvr
- OpenVR-MotionCompensation VS Revive
- OpenVR-MotionCompensation VS opengloves-driver
- OpenVR-MotionCompensation VS aardvark
- OpenVR-MotionCompensation VS polymer
- OpenVR-MotionCompensation VS ALVR
- OpenVR-MotionCompensation VS revive
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revive
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OpenVR-MotionCompensation reviews and mentions
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It's race week! Here's a lap of Albert Park in my 2 DOF motion simulator
Instead it works well with an additional tracker and using this steamvr addon: https://ovrmc.dschadu.de/
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Short video showing Boundary++ grid using WMR, Index and Vive controllers and Vive tracker at the same time
(basically anything that hooks vrserver to intercept calls from other drivers) cause many, many crashes on end user machines. They prevent the driver back-compatibility code in vrserver from working properly whenever changes are made to the driver interface.
Stats
openvrmc/OpenVR-MotionCompensation is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of OpenVR-MotionCompensation is C++.
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