GodotGoG
GodotSteam
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GodotGoG | GodotSteam | |
---|---|---|
1 | 36 | |
100 | 2,337 | |
- | 7.0% | |
10.0 | 8.4 | |
almost 4 years ago | 3 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotGoG
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Can I talk to external modules' API through a programming language I added through a module?
I want to use Lua as the script language for Godot through luascript, and I'm sure it works but with vanilla godot, but what if I eventually have to access some stores' API through an external module like GodotSteam or GodotGOG? Would this newly added programming language work with it?
GodotSteam
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Need emergency help with GodotSteam! pls upvote for visibility
Here I'm already trying to use dll and template from windows prebuild win64-g353-s158-gs3221.zip from https://github.com/CoaguCo-Industries/GodotSteam/releases, same results
- Steam Achievements for a game made with Godot
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how to port cruelty squad to native linux (awesome guide)
get libgodotsteam.so + libsteam_api.so from here: https://github.com/CoaguCo-Industries/GodotSteam/releases/tag/g352-s157-gdn363
- Does GodotSteam allow me to access Steamworks features?
- Some advice, tips, and resources I can share for those looking to make GDExtensions
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Godot 4.0 Stable
That at least gives me hope that the ecosystem will adapt quickly. And I noticed GodotSteam for instance delivered a 4.0 compatible release today already: https://github.com/Gramps/GodotSteam/releases
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I just thought folks would wanna know about this
Wild to me this is being released on the iphone before being mac compatible on steam considering it already runs flawlessly on mac when you import the files from a windows pc and paste two files into the install folder and run it. I just did this and it's perfect, it would literally take him minutes of his time to make this available to OSX users.
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So how are people going about creating mods?
You need this Godot build first, it is practically Godot for building games with Steam.
- GodotSteam for Godot Engine 4 Beta 1
What are some alternatives?
luascript - Lua language support for Godot Engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-git-plugin - Git implementation of the VCS interface in Godot
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
godotcord - A Discord Game SDK integration for Godot
godot-steam-api - Godot Steam integration using GDNative.
godot_openvr - GDNative based Open VR module
ink - inkle's open source scripting language for writing interactive narrative.
autotiler - Autotile 47-tile blob tileset generator application with Godot export support. Based on Electron JS.
gdsdecomp - Godot reverse engineering tools