GLSL-PathTracer
vk_mini_path_tracer
GLSL-PathTracer | vk_mini_path_tracer | |
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1 | 4 | |
1,735 | 1,070 | |
- | 0.6% | |
3.1 | 5.2 | |
3 months ago | 4 months ago | |
C++ | C++ | |
MIT License | Apache License 2.0 |
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GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
vk_mini_path_tracer
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Is there a common method to do glossy reflections in Vulkan ray tracing?
I found a great PRNG in a shader https://github.com/nvpro-samples/vk_mini_path_tracer/blob/main/vk_mini_path_tracer/shaders/raytrace.comp.glsl
- Pathtracing in Vulkan
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
NVIDIA has a couple of options for you to start learning hardware ray tracing. This requires you to use either Vulkan or Direct 3D 12, of which both are modern (i.e. low low level) APIs. In my view, you would be well-advised to budget significant amounts of time just to re-learn the traditional rasterization pipeline in Vulkan before thinking about raytracing. It took me quite a while to get up to speed on command buffers and synchronization and all the other ilk that OpenGL (mostly) doesn't ever expose. That said my colleague Neil Bickford has put together a tutorial for Vulkan raytrace extensions that does not assume prior Vulkan experience: https://github.com/nvpro-samples/vk_mini_path_tracer
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++
What are some alternatives?
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
WickedEngine - 3D engine with modern graphics
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
vk_raytracing_tutorial_KHR - Ray tracing examples and tutorials using VK_KHR_ray_tracing
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
RayTracing - Software RayTracing engine written in C++ without the usage of any libraries.
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
Kurama-Engine - Creating a 3D rendering engine from scratch in Java
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
bcrt - Business card raytracer rendering SoundHound's Houndify logo
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
hybrid-rendering - A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.