Is there a common method to do glossy reflections in Vulkan ray tracing?

This page summarizes the projects mentioned and recommended in the original post on /r/vulkan

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  • vk_mini_path_tracer

    A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

  • I found a great PRNG in a shader https://github.com/nvpro-samples/vk_mini_path_tracer/blob/main/vk_mini_path_tracer/shaders/raytrace.comp.glsl

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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