vk_mini_path_tracer
hybrid-rendering
vk_mini_path_tracer | hybrid-rendering | |
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4 | 1 | |
1,070 | 736 | |
0.6% | - | |
5.2 | 0.0 | |
4 months ago | over 2 years ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
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vk_mini_path_tracer
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Is there a common method to do glossy reflections in Vulkan ray tracing?
I found a great PRNG in a shader https://github.com/nvpro-samples/vk_mini_path_tracer/blob/main/vk_mini_path_tracer/shaders/raytrace.comp.glsl
- Pathtracing in Vulkan
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
NVIDIA has a couple of options for you to start learning hardware ray tracing. This requires you to use either Vulkan or Direct 3D 12, of which both are modern (i.e. low low level) APIs. In my view, you would be well-advised to budget significant amounts of time just to re-learn the traditional rasterization pipeline in Vulkan before thinking about raytracing. It took me quite a while to get up to speed on command buffers and synchronization and all the other ilk that OpenGL (mostly) doesn't ever expose. That said my colleague Neil Bickford has put together a tutorial for Vulkan raytrace extensions that does not assume prior Vulkan experience: https://github.com/nvpro-samples/vk_mini_path_tracer
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++
hybrid-rendering
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Are there any good code examples / demonstrations of real-time hybrid rasterization / raytracing implementations?
Here is a great one by Dihara Wijetunga using Vulkan https://github.com/diharaw/HybridRendering
What are some alternatives?
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
rtoy-samples - Rendertoy samples
WickedEngine - 3D engine with modern graphics
DxrTutorials
vk_raytracing_tutorial_KHR - Ray tracing examples and tutorials using VK_KHR_ray_tracing
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
RayTracing - Software RayTracing engine written in C++ without the usage of any libraries.
Hybrid-Shadows - A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.
Kurama-Engine - Creating a 3D rendering engine from scratch in Java
atmosphere - A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
bcrt - Business card raytracer rendering SoundHound's Houndify logo