vk_mini_path_tracer VS WickedEngine

Compare vk_mini_path_tracer vs WickedEngine and see what are their differences.

vk_mini_path_tracer

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++. (by nvpro-samples)
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vk_mini_path_tracer WickedEngine
4 9
1,070 5,366
0.6% -
5.2 9.5
4 months ago 2 days ago
C++ C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vk_mini_path_tracer

Posts with mentions or reviews of vk_mini_path_tracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-18.

WickedEngine

Posts with mentions or reviews of WickedEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-19.

What are some alternatives?

When comparing vk_mini_path_tracer and WickedEngine you can also consider the following projects:

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions

vk_raytracing_tutorial_KHR - Ray tracing examples and tutorials using VK_KHR_ray_tracing

tinygltf - Header only C++11 tiny glTF 2.0 library

RayTracing - Software RayTracing engine written in C++ without the usage of any libraries.

vulkan-renderer - Game engine written with C++ and Vulkan.

Kurama-Engine - Creating a 3D rendering engine from scratch in Java

source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013

bcrt - Business card raytracer rendering SoundHound's Houndify logo

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

hybrid-rendering - A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )