WickedEngine
FFNx
Our great sponsors
WickedEngine | FFNx | |
---|---|---|
9 | 6 | |
5,268 | 315 | |
- | - | |
9.5 | 9.2 | |
about 22 hours ago | 4 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WickedEngine
- List of Unity alternatives
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Defold: Open-source Lua game engine with console support
What about Wicked Engine?
- Serious question.. Can I use some existing engine and modify it to build my own-ish solution?
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Real-time Rendering engines with a C++ API?
Wicked Engine
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SDL vs Unreal
Code base really small because it develop by solo developer with help from some volunteer contibutors. Support DirectX12 and Vulkan. There is editor for edit and save scene file but it's not finish yet so you have to mostly add features that you want by yourself beside rendering part. https://github.com/turanszkij/WickedEngine
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If you DON'T use UE/Unity what is your workflow
I just ran across the Wicked Engine yesterday. It's C++, cross-platform, MIT licensed and works with both DX12 and Vulkan. I had missed it in numerous searches I had done previously, so raising it here as it seems to be easy to miss.
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
FFNx
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The curse of bad PC ports for someone who primarily plays on PC.
Hope that FFNx stops being so focused on FF7 and give FF8 some love (there's some hope now that FF7 has a 60 FPS beta)
What are some alternatives?
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
dxvk-async
tinygltf - Header only C++11 tiny glTF 2.0 library
modding-wiki - A wiki repository for Sekiro modding.
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
vulkan-renderer - Game engine written with C++ and Vulkan.
Cppkies - A modding framework for the game Cookie Clicker.
WidescreenFixesPack - Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.