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hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Hybrid-Shadows
A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.
Nvidia's tutorials: https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1 https://github.com/NVIDIAGameWorks/DxrTutorials
Here is a great one by Dihara Wijetunga using Vulkan https://github.com/diharaw/HybridRendering
If you like rust, there are a couple good hybrid samples here by Tomasz Stachowiak: https://github.com/h3r2tic/rtoy-samples
There is also a hybrid shadows sample from AMD: https://github.com/GPUOpen-Effects/Hybrid-Shadows/releases
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