Are there any good code examples / demonstrations of real-time hybrid rasterization / raytracing implementations?

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  • DxrTutorials

  • Nvidia's tutorials: https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1 https://github.com/NVIDIAGameWorks/DxrTutorials

  • hybrid-rendering

    A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

  • Here is a great one by Dihara Wijetunga using Vulkan https://github.com/diharaw/HybridRendering

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • rtoy-samples

    Rendertoy samples

  • If you like rust, there are a couple good hybrid samples here by Tomasz Stachowiak: https://github.com/h3r2tic/rtoy-samples

  • Hybrid-Shadows

    A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.

  • There is also a hybrid shadows sample from AMD: https://github.com/GPUOpen-Effects/Hybrid-Shadows/releases

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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