EditorXR
Unity-Editor-Toolbox
EditorXR | Unity-Editor-Toolbox | |
---|---|---|
1 | 2 | |
929 | 1,763 | |
0.0% | 1.4% | |
0.0 | 8.6 | |
over 2 years ago | about 1 month ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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EditorXR
Unity-Editor-Toolbox
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Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
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Is Odin still worth it?
Unity Editor Toolbox - Has a large number of attributes that I think mostly are styled well to fit in with the default editor look. It also supports material editors. It has some other extensions too. I have not personally used it, but it looks pretty good quality.
What are some alternatives?
resharper-unity - Unity support for both ReSharper and Rider
NaughtyAttributes - Attribute Extensions for Unity
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Unity-game-hacking - A guide for hacking unity games
VirtualMotionCapture - VRゲーム中にモデルをコントロール
Unity-SerializableDictionary - Serializable dictionary class for Unity
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
AutoLOD - Automatic LOD generation + scene optimization
EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
Bewildered-Core - Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity