Unity-Editor-Toolbox
NaughtyAttributes
Unity-Editor-Toolbox | NaughtyAttributes | |
---|---|---|
2 | 36 | |
1,769 | 4,567 | |
1.1% | - | |
8.6 | 0.0 | |
about 2 months ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
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Unity-Editor-Toolbox
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Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
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Is Odin still worth it?
Unity Editor Toolbox - Has a large number of attributes that I think mostly are styled well to fit in with the default editor look. It also supports material editors. It has some other extensions too. I have not personally used it, but it looks pretty good quality.
NaughtyAttributes
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How do you implement static string, I use it like this but im not sure if it's a good way
NaughtyAttributes is a free plugin that allows you to do so. By using attributes you can make your fields a lot easier to manage. For example [Tag] is an attribute that allows your string to be directly linked to the corresponding tag.
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How do you handle the constant null checking?
In Unity, you could use NaughtyAttributes and then use the [Required] attribute to indicate that a value is mandatory.
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I love collecting free/MIT utility code for Unity to add to my projects. Let's share some!
NaughtyAttributes https://github.com/dbrizov/NaughtyAttributes is amazing for quickly and easily customizing script inspectors without having to resort to a full custom inspector GUI
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how can I make this button?
Naughty Attributes is your friend
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It's staggering how online resources don't even come close to teaching you what you learn from a production environment
It's a professional team of ~15. Being able to customize the display of data within the Inspector makes it much easier for less technical team members to tune and create.
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What are your favorite productivity tools? Especially lesser-known or free ones?
I personally love Naughty Attributes: https://github.com/dbrizov/NaughtyAttributes which makes it easy to add inspector buttons to functions.
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Call a Method via Button in the Inspector
I went and looked for the open source version I mentioned - https://github.com/dbrizov/NaughtyAttributes
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Share the tools you use for game design, coding and narrative
For Unity, I strongly recommend something like NaughtyAttributes to help expose your data in the Inspector with better widgets and validation. (There are paid alternatives too. Odin might accomplish a lot of the same?)
- Is there custom editors or editor tools you can't do without?
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Is it possible to toggle a field serialization on bool value? (true=serialize, false= deserialize)
There's also free alternatives like naughty attributes which has a HideIf attribute too
What are some alternatives?
resharper-unity - Unity support for both ReSharper and Rider
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
Unity-game-hacking - A guide for hacking unity games
unity-actions - Github actions for testing and building Unity projects
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Unity-SerializableDictionary - Serializable dictionary class for Unity
EditorXR - Author XR in XR
dear-imgui-unity - Unity package for Dear ImGui
Bewildered-Core - Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.