NaughtyAttributes
Attribute Extensions for Unity (by dbrizov)
Unity-SerializableDictionary
Serializable dictionary class for Unity (by azixMcAze)
NaughtyAttributes | Unity-SerializableDictionary | |
---|---|---|
36 | 4 | |
4,688 | 741 | |
2.6% | - | |
0.0 | 0.0 | |
over 1 year ago | almost 4 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NaughtyAttributes
Posts with mentions or reviews of NaughtyAttributes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-25.
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How do you implement static string, I use it like this but im not sure if it's a good way
NaughtyAttributes is a free plugin that allows you to do so. By using attributes you can make your fields a lot easier to manage. For example [Tag] is an attribute that allows your string to be directly linked to the corresponding tag.
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How do you handle the constant null checking?
In Unity, you could use NaughtyAttributes and then use the [Required] attribute to indicate that a value is mandatory.
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I love collecting free/MIT utility code for Unity to add to my projects. Let's share some!
NaughtyAttributes https://github.com/dbrizov/NaughtyAttributes is amazing for quickly and easily customizing script inspectors without having to resort to a full custom inspector GUI
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how can I make this button?
Naughty Attributes is your friend
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It's staggering how online resources don't even come close to teaching you what you learn from a production environment
It's a professional team of ~15. Being able to customize the display of data within the Inspector makes it much easier for less technical team members to tune and create.
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What are your favorite productivity tools? Especially lesser-known or free ones?
I personally love Naughty Attributes: https://github.com/dbrizov/NaughtyAttributes which makes it easy to add inspector buttons to functions.
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Call a Method via Button in the Inspector
I went and looked for the open source version I mentioned - https://github.com/dbrizov/NaughtyAttributes
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Share the tools you use for game design, coding and narrative
For Unity, I strongly recommend something like NaughtyAttributes to help expose your data in the Inspector with better widgets and validation. (There are paid alternatives too. Odin might accomplish a lot of the same?)
- Is there custom editors or editor tools you can't do without?
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Is it possible to toggle a field serialization on bool value? (true=serialize, false= deserialize)
There's also free alternatives like naughty attributes which has a HideIf attribute too
Unity-SerializableDictionary
Posts with mentions or reviews of Unity-SerializableDictionary.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-27.
- How can I implement this feature?
- A Free Serialized Dictionary to help you get your game done faster
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Is Odin still worth it?
Unity SerializableDictionary - It works, but doesn't follow Unity styling well imo, it's code is more complex than need be, and it handles lists as values poorly. You also may run in to issues if you do semi-advanced stuff with custom editors.
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Made a dictionary that you can edit in the inspector and thought some of you might like it [Link in Comments]
I've been using this package for some years now, not sure if you know about it: https://github.com/azixMcAze/Unity-SerializableDictionary
What are some alternatives?
When comparing NaughtyAttributes and Unity-SerializableDictionary you can also consider the following projects:
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
NaughtyAttributes vs UnitySerializedDictionary
Unity-SerializableDictionary vs Unity-SerializeReferenceExtensions
NaughtyAttributes vs Unity-Editor-Toolbox
Unity-SerializableDictionary vs UnitySerializedDictionary
NaughtyAttributes vs Unity-SerializeReferenceExtensions
Unity-SerializableDictionary vs Unity-Editor-Toolbox