Unity-SerializableDictionary
UIWidgets
Unity-SerializableDictionary | UIWidgets | |
---|---|---|
4 | 1 | |
676 | 1,861 | |
- | - | |
0.0 | 2.0 | |
about 3 years ago | about 3 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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Unity-SerializableDictionary
- How can I implement this feature?
- A Free Serialized Dictionary to help you get your game done faster
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Is Odin still worth it?
Unity SerializableDictionary - It works, but doesn't follow Unity styling well imo, it's code is more complex than need be, and it handles lists as values poorly. You also may run in to issues if you do semi-advanced stuff with custom editors.
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Made a dictionary that you can edit in the inspector and thought some of you might like it [Link in Comments]
I've been using this package for some years now, not sure if you know about it: https://github.com/azixMcAze/Unity-SerializableDictionary
UIWidgets
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Flutter + Unity/UnreLEngine or others
Unity actually has the UIWidgets package which is based on Flutter. I'd highly recommend sticking to that; even using native Android with Unity is kind of a pain in the ass since you need to export your Unity project and build the project in Android Studio any time you want to test interaction between the UI and the game.
What are some alternatives?
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
glTFast - Efficient glTF 3D import / export package for Unity
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
com.unity.uiwidgets - UIWidgets is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
NaughtyAttributes - Attribute Extensions for Unity
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.
UnityNativeScripting - Unity Scripting in C++
unity-editor-custom-vectors - Custom Vector editor fields and property attributes for the Unity Editor
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
awesome-flutter - An awesome list that curates the best Flutter libraries, tools, tutorials, articles and more.