UIWidgets
glTFast
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UIWidgets | glTFast | |
---|---|---|
1 | 7 | |
1,861 | 1,185 | |
- | - | |
2.0 | 8.7 | |
almost 3 years ago | 5 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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UIWidgets
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Flutter + Unity/UnreLEngine or others
Unity actually has the UIWidgets package which is based on Flutter. I'd highly recommend sticking to that; even using native Android with Unity is kind of a pain in the ass since you need to export your Unity project and build the project in Android Studio any time you want to test interaction between the UI and the game.
glTFast
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Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
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How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
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Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
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Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
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Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
What are some alternatives?
com.unity.uiwidgets - UIWidgets is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
SharpGLTF - glTF reader and writer for .NET Standard
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
GLTFUtility - Simple GLTF importer for Unity
driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.
Play - Free and open source singing game with song editor for desktop, mobile, and smart TV
unity-editor-custom-vectors - Custom Vector editor fields and property attributes for the Unity Editor
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
awesome-flutter - An awesome list that curates the best Flutter libraries, tools, tutorials, articles and more.
Screeps3D - A 3D client for the MMORTS Screeps.com
Unity-SerializableDictionary - Serializable dictionary class for Unity
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D