glTFast
GLTFUtility
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glTFast | GLTFUtility | |
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7 | 4 | |
1,185 | 938 | |
- | - | |
8.7 | 0.0 | |
2 days ago | 7 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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glTFast
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Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
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How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
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Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
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Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
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Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
GLTFUtility
- Problem about object’s animation (Blender to Unity by FBX)
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Shared lib (.so) plug-in for both Linux and Android?
Can someone kindly tell me why this package GLTFUtility works on both Unity Editor (on Linux) and Android?
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
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How can I export a .GLB model with no normals/UVs/Other bloat?
It needs to export as a .GLB/.GLTF because I'm importing into Unity at runtime with the GLTFUtility.
What are some alternatives?
SharpGLTF - glTF reader and writer for .NET Standard
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
Play - Free and open source singing game with song editor for desktop, mobile, and smart TV
glTF-Shell-Extensions - Microsoft Windows shell extensions that pack .gltf to .glb and unpack .glb to .gltf
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Screeps3D - A 3D client for the MMORTS Screeps.com
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Magicodes.IE - Import and export general library, support Dto import and export, template export, fancy export and dynamic export, support Excel, Csv, Word, Pdf and Html.