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Top 23 C# unity-editor Projects
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NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Unity-Editor-Toolbox
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
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Unity-SerializeReferenceExtensions
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
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unity-aseprite-importer
An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
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extOSC
extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
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scriptable-events
Simple and extensible event system for Unity Engine, implemented via scriptable objects
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Unity-AnimatorTransitionCopier
A simple tool for copying and pasting transitions in Animator Editor.
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https://github.com/Unity-Technologies/AutoLOD
https://blog.unity.com/technology/unity-labs-autolod-experim...
InstaLOD: https://github.com/InstaLOD
"Simulated Mesh Simplifier" https://github.com/Unity-Technologies/AutoLOD/issues/4 :
> Yes, we had started work on a GPU-accelerated simplifier using QEM, but it was not robust enough to release.
"Any chance of getting official support now that Unreal has shown off it's AutoLOD?" https://github.com/Unity-Technologies/AutoLOD/issues/71#issu... :
> "UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.*
> Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.
"Unity: Feature Request: Auto - LOD" (2023-05)
Project mention: Is there a way to replicate this style of foldout/drawer in our own custom editor scripts? | /r/Unity3D | 2023-07-03You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
for serializing interfaces and abstracts, this is phenomenal: https://github.com/mackysoft/Unity-SerializeReferenceExtensions
C# unity-editor related posts
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Why Cities: Skylines 2 performs poorly
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Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
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I love collecting free/MIT utility code for Unity to add to my projects. Let's share some!
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How can I implement this feature?
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A Free Serialized Dictionary to help you get your game done faster
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Landowner issue. Are youNeighbor boxing in my plot making building impassable to bully me to sell.
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Call a Method via Button in the Inspector
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A note from our sponsor - SaaSHub
www.saashub.com | 10 May 2024
Index
What are some of the best open-source unity-editor projects in C#? This list will help you:
Project | Stars | |
---|---|---|
1 | NodeGraphProcessor | 2,094 |
2 | MyBox | 1,814 |
3 | AutoLOD | 1,725 |
4 | Unity-Editor-Toolbox | 1,558 |
5 | UnityNativeScripting | 1,291 |
6 | resharper-unity | 1,200 |
7 | Unity-QuickSheet | 1,010 |
8 | EasyButtons | 1,006 |
9 | EditorXR | 914 |
10 | actors.unity | 733 |
11 | Unity-SerializableDictionary | 676 |
12 | Unity-SerializeReferenceExtensions | 587 |
13 | driven-decals | 566 |
14 | LDtkToUnity | 353 |
15 | unity-aseprite-importer | 313 |
16 | Unity-BitmapFontImporter | 235 |
17 | extOSC | 184 |
18 | UI-Toolkit-Plus | 179 |
19 | pb_Stl | 173 |
20 | OSCmooth | 140 |
21 | scriptable-events | 122 |
22 | Unity-AnimatorTransitionCopier | 106 |
23 | Unity-Http-Debugger | 63 |
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