- UnityNativeScripting VS UnityOctree
- UnityNativeScripting VS frida-il2cpp-bridge
- UnityNativeScripting VS discord-rpc-csharp
- UnityNativeScripting VS MixedReality-WebRTC
- UnityNativeScripting VS AssetRipper
- UnityNativeScripting VS MyBox
- UnityNativeScripting VS Bullet
- UnityNativeScripting VS santorini-unity-minimax
- UnityNativeScripting VS resharper-unity
- UnityNativeScripting VS Il2CppAssemblyUnhollower
Similar projects and alternatives to UnityNativeScripting
A dynamic, loose octree implementation for Unity written in C#
A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
C# custom implementation for Discord Rich Presence. Not deprecated and still available!
MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience
GUI Application to work with engine assets, asset bundles, and serialized files
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
MyBox is a set of attributes, tools and extensions for Unity
Clean code begins in your IDE with SonarLint. Up your coding game and discover issues early. SonarLint is a free plugin that helps you find & fix bugs and security issues from the moment you start writing code. Install from your favorite IDE marketplace today.
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Unity support for both ReSharper and Rider
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A tool to generate Managed->IL2CPP proxy assemblies
UnityNativeScripting reviews and mentions
C++ and game engines
4 projects | reddit.com/r/cpp | 21 Jan 2021
Regarding Unity and C++, this might be worth of look https://github.com/jacksondunstan/UnityNativeScripting
jacksondunstan/UnityNativeScripting is an open source project licensed under MIT License which is an OSI approved license.