Unity-Editor-Toolbox VS resharper-unity

Compare Unity-Editor-Toolbox vs resharper-unity and see what are their differences.

Unity-Editor-Toolbox

Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor. (by arimger)
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Unity-Editor-Toolbox resharper-unity
2 9
1,772 1,208
1.2% 0.0%
8.6 9.7
about 2 months ago 6 days ago
C# C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Unity-Editor-Toolbox

Posts with mentions or reviews of Unity-Editor-Toolbox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-03.
  • Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
    2 projects | /r/Unity3D | 3 Jul 2023
    You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
  • Is Odin still worth it?
    9 projects | /r/Unity3D | 16 Sep 2021
    Unity Editor Toolbox - Has a large number of attributes that I think mostly are styled well to fit in with the default editor look. It also supports material editors. It has some other extensions too. I have not personally used it, but it looks pretty good quality.

resharper-unity

Posts with mentions or reviews of resharper-unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.

What are some alternatives?

When comparing Unity-Editor-Toolbox and resharper-unity you can also consider the following projects:

NaughtyAttributes - Attribute Extensions for Unity

EditorXR - Author XR in XR

Unity-game-hacking - A guide for hacking unity games

ASFAchievementManager - Achievement Manager for ASF

pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.

Unity-SerializableDictionary - Serializable dictionary class for Unity

UnityNativeScripting - Unity Scripting in C++

driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

AutoLOD - Automatic LOD generation + scene optimization

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Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
www.nutrient.io
featured

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