Unity-Editor-Toolbox
Unity-SerializableDictionary

Unity-Editor-Toolbox | Unity-SerializableDictionary | |
---|---|---|
2 | 4 | |
1,772 | 741 | |
1.2% | - | |
8.6 | 0.0 | |
about 2 months ago | almost 4 years ago | |
C# | C# | |
MIT License | MIT License |
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Unity-Editor-Toolbox
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Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
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Is Odin still worth it?
Unity Editor Toolbox - Has a large number of attributes that I think mostly are styled well to fit in with the default editor look. It also supports material editors. It has some other extensions too. I have not personally used it, but it looks pretty good quality.
Unity-SerializableDictionary
- How can I implement this feature?
- A Free Serialized Dictionary to help you get your game done faster
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Is Odin still worth it?
Unity SerializableDictionary - It works, but doesn't follow Unity styling well imo, it's code is more complex than need be, and it handles lists as values poorly. You also may run in to issues if you do semi-advanced stuff with custom editors.
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Made a dictionary that you can edit in the inspector and thought some of you might like it [Link in Comments]
I've been using this package for some years now, not sure if you know about it: https://github.com/azixMcAze/Unity-SerializableDictionary
What are some alternatives?
NaughtyAttributes - Attribute Extensions for Unity
resharper-unity - Unity support for both ReSharper and Rider
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Unity-game-hacking - A guide for hacking unity games
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
EditorXR - Author XR in XR
Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
Vertx.Decorators - Attributes and Property Decorators for Unity that have access to the SerializedProperty used to draw the field.
