Unity-Editor-Toolbox
pb_Stl
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Unity-Editor-Toolbox | pb_Stl | |
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2 | 1 | |
1,551 | 173 | |
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8.1 | 1.0 | |
24 days ago | 2 months ago | |
C# | C# | |
MIT License | MIT License |
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Unity-Editor-Toolbox
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Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
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Is Odin still worth it?
Unity Editor Toolbox - Has a large number of attributes that I think mostly are styled well to fit in with the default editor look. It also supports material editors. It has some other extensions too. I have not personally used it, but it looks pretty good quality.
pb_Stl
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ways to use 3d files with in-game map editor?
IMO your best bet is to still use Unity, but convert the STL file to something else before importing it (obj, fbx, etc). Or use this: https://github.com/karl-/pb_Stl
What are some alternatives?
NaughtyAttributes - Attribute Extensions for Unity
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
Unity-game-hacking - A guide for hacking unity games
resharper-unity - Unity support for both ReSharper and Rider
Unity-SerializableDictionary - Serializable dictionary class for Unity
snowfs-for-unity - SnowFS for Unity - Easy local version control for designers and artists within the Unity Editor. ❄️
Bewildered-Core - Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity
SoftMaskForUGUI - UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.
di-framework - ↗ A Dependency Injection framework for Unity game engine.
EditorXR - Author XR in XR
UI-Toolkit-Plus - Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter