pb_Stl
STL import/export for Unity, supporting both ASCII and Binary. (by karl-)
di-framework
↗ A Dependency Injection framework for Unity game engine. (by Delt06)
pb_Stl | di-framework | |
---|---|---|
1 | 1 | |
189 | 40 | |
1.1% | - | |
1.0 | 0.0 | |
about 1 year ago | almost 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pb_Stl
Posts with mentions or reviews of pb_Stl.
We have used some of these posts to build our list of alternatives
and similar projects.
-
ways to use 3d files with in-game map editor?
IMO your best bet is to still use Unity, but convert the STL file to something else before importing it (obj, fbx, etc). Or use this: https://github.com/karl-/pb_Stl
di-framework
Posts with mentions or reviews of di-framework.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Dependency Injection Framework
For the past few month I've been developing a dependency injection solution for Unity in order to overcome difficulties I had while working even with medium-sized projects. That is, over time, it becomes really annoying to assign dependencies in Inspector/bloat Awake methods with GetComponent and similar calls. The framework is available at GitHub as a package for Unity: https://github.com/Delt06/di-framework. Any feedback is welcome!
What are some alternatives?
When comparing pb_Stl and di-framework you can also consider the following projects:
resharper-unity - Unity support for both ReSharper and Rider
Reflex - Minimal dependency injection framework for Unity
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Zenject - Dependency Injection Framework for Unity3D
snowfs-for-unity - SnowFS for Unity - Easy local version control for designers and artists within the Unity Editor. ❄️
VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.