di-framework VS Unity

Compare di-framework vs Unity and see what are their differences.

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di-framework Unity
1 2
38 1,641
- 0.2%
0.0 0.0
almost 2 years ago 3 months ago
C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

di-framework

Posts with mentions or reviews of di-framework. We have used some of these posts to build our list of alternatives and similar projects.
  • Dependency Injection Framework
    1 project | /r/Unity3D | 25 Apr 2021
    For the past few month I've been developing a dependency injection solution for Unity in order to overcome difficulties I had while working even with medium-sized projects. That is, over time, it becomes really annoying to assign dependencies in Inspector/bloat Awake methods with GetComponent and similar calls. The framework is available at GitHub as a package for Unity: https://github.com/Delt06/di-framework. Any feedback is welcome!

Unity

Posts with mentions or reviews of Unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.
  • Godot moves from SFConservancy to a new, dedicated Godot Foundation!
    2 projects | /r/godot | 1 Nov 2022
    What I would say about this is that it rarely happens successfully. The reality is that usually no one outside the main maintainers of an OSS project can be bothered / is capable of continuing the project. I often see massive OSS projects run by 1 to a few people, when they want to move on and ask the community to take over there is crickets. A recent example I've seen is the Unity dependency injector. So many people were using it and just 0 real interest in someone actually taking it over.
  • WPF Prism devs, which container do you use?
    1 project | /r/csharp | 28 Aug 2022
    Autofac is mentioned here https://github.com/unitycontainer/unity/discussions/368

What are some alternatives?

When comparing di-framework and Unity you can also consider the following projects:

Zenject - Dependency Injection Framework for Unity3D

Autofac - An addictive .NET IoC container

Reflex - Minimal dependency injection framework for Unity

DryIoc - DryIoc is fast, small, full-featured IoC Container for .NET

VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

Microsoft.Extensions.DependencyInjection

UnityNativeScripting - Unity Scripting in C++

Ninject - the ninja of .net dependency injectors

pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.

Simple Injector - An easy, flexible, and fast Dependency Injection library that promotes best practice to steer developers towards the pit of success.

pilgrim - Dependency injection for Swift (iOS, OSX, Linux). Strongly typed, pure Swift successor to Typhoon.

Castle Windsor - Castle Windsor is a best of breed, mature Inversion of Control container available for .NET