pb_Stl
snowfs-for-unity
pb_Stl | snowfs-for-unity | |
---|---|---|
1 | 1 | |
173 | 10 | |
- | - | |
1.0 | 7.9 | |
2 months ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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pb_Stl
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ways to use 3d files with in-game map editor?
IMO your best bet is to still use Unity, but convert the STL file to something else before importing it (obj, fbx, etc). Or use this: https://github.com/karl-/pb_Stl
snowfs-for-unity
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An attempt on making version control easier for artists and designers
The thing is free and open source on GitHub and will be released on the Asset Store in the coming weeks.
What are some alternatives?
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
KlakNDI - NewTek NDI™ plugin for Unity
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
snowfs - SnowFS - a fast, scalable version control file storage for graphic files :art:
resharper-unity - Unity support for both ReSharper and Rider
Klak - Creative coding library for Unity
SoftMaskForUGUI - UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.
di-framework - ↗ A Dependency Injection framework for Unity game engine.
MyBox - MyBox is a set of attributes, tools and extensions for Unity
UI-Toolkit-Plus - Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter
purchases-unity - Unity in-app purchases and subscriptions made easy.