pb_Stl
STL import/export for Unity, supporting both ASCII and Binary. (by karl-)
resharper-unity
Unity support for both ReSharper and Rider (by JetBrains)
pb_Stl | resharper-unity | |
---|---|---|
1 | 9 | |
189 | 1,215 | |
1.1% | 0.5% | |
1.0 | 9.7 | |
about 1 year ago | 5 days ago | |
C# | C# | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pb_Stl
Posts with mentions or reviews of pb_Stl.
We have used some of these posts to build our list of alternatives
and similar projects.
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ways to use 3d files with in-game map editor?
IMO your best bet is to still use Unity, but convert the STL file to something else before importing it (obj, fbx, etc). Or use this: https://github.com/karl-/pb_Stl
resharper-unity
Posts with mentions or reviews of resharper-unity.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-24.
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OnTriggerEnter not working (Doesn't display Debug.Log )
Best explaination I've found. Use CompareTag instead of explicit string comparison · JetBrains/resharper-unity Wiki (github.com)
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Do you want to run a method but maybe the reference is null?
I'm a huge fan of the safe navigation operator, but I'd be remiss not to point out that it doesn't work with any references derived from UnityEngine.Object. See for more info: https://github.com/JetBrains/resharper-unity/wiki/Possible-unintended-bypass-of-lifetime-check-of-underlying-Unity-engine-object
- Do you use System.Object.ReferenceEquals() ?
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Changing color not working
FYI it is bad for performance to do null checks on any unity.engine objects: https://github.com/JetBrains/resharper-unity/wiki/Avoid-null-comparisons-against-UnityEngine.Object-subclasses
- how do i go about making this more performant
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GetComponent - oh my god
However null checks for Unity objects are slow compared to standard C# classes, see this link for a brief explanation, there are also many discussions about this on the Unity forum. Not sure though, if that is still true for recent Unity versions.
- Is there a drawback using the null check "?." operator?
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Whats the point of using GetComponent when you can just drag the desired component into the script component in the viewport?
The fact of the matter is as a primarily C# .NET developer you have all been polluted with bad coding practices from tutorials and partially on Unity's end too. For example non preferred method of using the null-conditional access operator.
What are some alternatives?
When comparing pb_Stl and resharper-unity you can also consider the following projects:
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
EditorXR - Author XR in XR
snowfs-for-unity - SnowFS for Unity - Easy local version control for designers and artists within the Unity Editor. ❄️
ASFAchievementManager - Achievement Manager for ASF
SoftMaskForUGUI - Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!