EditorXR VS AutoLOD

Compare EditorXR vs AutoLOD and see what are their differences.

EditorXR

Author XR in XR (by Unity-Technologies)

AutoLOD

Automatic LOD generation + scene optimization (by Unity-Technologies)
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EditorXR AutoLOD
1 4
914 1,722
0.0% 3.5%
0.0 0.0
almost 2 years ago 2 months ago
C# C#
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EditorXR

Posts with mentions or reviews of EditorXR. We have used some of these posts to build our list of alternatives and similar projects.

AutoLOD

Posts with mentions or reviews of AutoLOD. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-05.
  • Why Cities: Skylines 2 performs poorly
    7 projects | news.ycombinator.com | 5 Nov 2023
    https://github.com/Unity-Technologies/AutoLOD

    https://blog.unity.com/technology/unity-labs-autolod-experim...

    InstaLOD: https://github.com/InstaLOD

    "Simulated Mesh Simplifier" https://github.com/Unity-Technologies/AutoLOD/issues/4 :

    > Yes, we had started work on a GPU-accelerated simplifier using QEM, but it was not robust enough to release.

    "Any chance of getting official support now that Unreal has shown off it's AutoLOD?" https://github.com/Unity-Technologies/AutoLOD/issues/71#issu... :

    > "UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.*

    > Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.

    "Unity: Feature Request: Auto - LOD" (2023-05)

  • "Unity Labs: AutoLOD - Experimenting with automatic performance improvements"
    1 project | /r/Unity3D | 9 Jun 2022
    I found this post on unity's blog: https://blog.unity.com/technology/unity-labs-autolod-experimenting-with-automatic-performance-improvements with the accompanying git: https://github.com/Unity-Technologies/AutoLOD
  • I made an editor tool to decimate meshes and setup an LODGroup automatically. And it's free.
    2 projects | /r/Unity3D | 9 Sep 2021

What are some alternatives?

When comparing EditorXR and AutoLOD you can also consider the following projects:

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

MeshDecimator - A mesh decimation library for .NET and Unity.

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

unity-renderer - Unity implementation of Decentraland Client

VirtualMotionCapture - VRゲーム中にモデルをコントロール

resharper-unity - Unity support for both ReSharper and Rider

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

Unity-Http-Debugger - Http request logging tool for Unity.

UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.

unity-search-material-by-shader - Basic Unity editor window that allows you to find materials by shader.