EditorXR
AutoLOD
EditorXR | AutoLOD | |
---|---|---|
1 | 4 | |
929 | 1,885 | |
0.0% | 1.6% | |
0.0 | 0.0 | |
over 2 years ago | 11 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EditorXR
AutoLOD
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Why Cities: Skylines 2 performs poorly
https://github.com/Unity-Technologies/AutoLOD
https://blog.unity.com/technology/unity-labs-autolod-experim...
InstaLOD: https://github.com/InstaLOD
"Simulated Mesh Simplifier" https://github.com/Unity-Technologies/AutoLOD/issues/4 :
> Yes, we had started work on a GPU-accelerated simplifier using QEM, but it was not robust enough to release.
"Any chance of getting official support now that Unreal has shown off it's AutoLOD?" https://github.com/Unity-Technologies/AutoLOD/issues/71#issu... :
> "UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.*
> Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.
"Unity: Feature Request: Auto - LOD" (2023-05)
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"Unity Labs: AutoLOD - Experimenting with automatic performance improvements"
I found this post on unity's blog: https://blog.unity.com/technology/unity-labs-autolod-experimenting-with-automatic-performance-improvements with the accompanying git: https://github.com/Unity-Technologies/AutoLOD
- I made an editor tool to decimate meshes and setup an LODGroup automatically. And it's free.
What are some alternatives?
resharper-unity - Unity support for both ReSharper and Rider
MeshDecimator - A mesh decimation library for .NET and Unity.
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
unity-search-material-by-shader - Basic Unity editor window that allows you to find materials by shader.
VirtualMotionCapture - VRゲーム中にモデルをコントロール
unity-renderer - Unity implementation of Decentraland Client
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Unity-Http-Debugger - Http request logging tool for Unity.
EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。