AutoLOD
resharper-unity
AutoLOD | resharper-unity | |
---|---|---|
4 | 9 | |
1,731 | 1,202 | |
4.0% | 0.6% | |
0.0 | 9.6 | |
3 months ago | 6 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AutoLOD
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Why Cities: Skylines 2 performs poorly
https://github.com/Unity-Technologies/AutoLOD
https://blog.unity.com/technology/unity-labs-autolod-experim...
InstaLOD: https://github.com/InstaLOD
"Simulated Mesh Simplifier" https://github.com/Unity-Technologies/AutoLOD/issues/4 :
> Yes, we had started work on a GPU-accelerated simplifier using QEM, but it was not robust enough to release.
"Any chance of getting official support now that Unreal has shown off it's AutoLOD?" https://github.com/Unity-Technologies/AutoLOD/issues/71#issu... :
> "UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.*
> Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.
"Unity: Feature Request: Auto - LOD" (2023-05)
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"Unity Labs: AutoLOD - Experimenting with automatic performance improvements"
I found this post on unity's blog: https://blog.unity.com/technology/unity-labs-autolod-experimenting-with-automatic-performance-improvements with the accompanying git: https://github.com/Unity-Technologies/AutoLOD
- I made an editor tool to decimate meshes and setup an LODGroup automatically. And it's free.
resharper-unity
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OnTriggerEnter not working (Doesn't display Debug.Log )
Best explaination I've found. Use CompareTag instead of explicit string comparison · JetBrains/resharper-unity Wiki (github.com)
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Do you want to run a method but maybe the reference is null?
I'm a huge fan of the safe navigation operator, but I'd be remiss not to point out that it doesn't work with any references derived from UnityEngine.Object. See for more info: https://github.com/JetBrains/resharper-unity/wiki/Possible-unintended-bypass-of-lifetime-check-of-underlying-Unity-engine-object
- Do you use System.Object.ReferenceEquals() ?
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Changing color not working
FYI it is bad for performance to do null checks on any unity.engine objects: https://github.com/JetBrains/resharper-unity/wiki/Avoid-null-comparisons-against-UnityEngine.Object-subclasses
- how do i go about making this more performant
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GetComponent - oh my god
However null checks for Unity objects are slow compared to standard C# classes, see this link for a brief explanation, there are also many discussions about this on the Unity forum. Not sure though, if that is still true for recent Unity versions.
- Is there a drawback using the null check "?." operator?
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Whats the point of using GetComponent when you can just drag the desired component into the script component in the viewport?
The fact of the matter is as a primarily C# .NET developer you have all been polluted with bad coding practices from tutorials and partially on Unity's end too. For example non preferred method of using the null-conditional access operator.
What are some alternatives?
MeshDecimator - A mesh decimation library for .NET and Unity.
UnityNativeScripting - Unity Scripting in C++
unity-renderer - Unity implementation of Decentraland Client
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
EditorXR - Author XR in XR
driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
Unity-Http-Debugger - Http request logging tool for Unity.
unity-search-material-by-shader - Basic Unity editor window that allows you to find materials by shader.
ASF-Achievement-Manager - Achievement Manager for ASF