AutoLOD
Unity-Http-Debugger
AutoLOD | Unity-Http-Debugger | |
---|---|---|
4 | 2 | |
1,731 | 63 | |
4.0% | - | |
0.0 | 0.0 | |
3 months ago | over 1 year ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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AutoLOD
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Why Cities: Skylines 2 performs poorly
https://github.com/Unity-Technologies/AutoLOD
https://blog.unity.com/technology/unity-labs-autolod-experim...
InstaLOD: https://github.com/InstaLOD
"Simulated Mesh Simplifier" https://github.com/Unity-Technologies/AutoLOD/issues/4 :
> Yes, we had started work on a GPU-accelerated simplifier using QEM, but it was not robust enough to release.
"Any chance of getting official support now that Unreal has shown off it's AutoLOD?" https://github.com/Unity-Technologies/AutoLOD/issues/71#issu... :
> "UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.*
> Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.
"Unity: Feature Request: Auto - LOD" (2023-05)
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"Unity Labs: AutoLOD - Experimenting with automatic performance improvements"
I found this post on unity's blog: https://blog.unity.com/technology/unity-labs-autolod-experimenting-with-automatic-performance-improvements with the accompanying git: https://github.com/Unity-Technologies/AutoLOD
- I made an editor tool to decimate meshes and setup an LODGroup automatically. And it's free.
Unity-Http-Debugger
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🛠Going back to development on a request logging and debugging tool! 💌
🔗Repo Would love to hear some thoughts!
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I created a Postman-like tool for Unity!
🔗Repo UI is mostly a copy of Insomnia but I created this tool mainly to log all of the requests in my app. There is a "Stash" tab where you can save and test REST API calls. And there is a "Playmode" tab where you can see all of the logged requests. This tool already has most of the basic functionality implemented but is not finished. I would like to hear if anybody would find this useful and if so how would they use it in their projects? Is it worth finalizing and polishing up?
What are some alternatives?
MeshDecimator - A mesh decimation library for .NET and Unity.
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
unity-renderer - Unity implementation of Decentraland Client
insomnia - The open-source, cross-platform API client for GraphQL, REST, WebSockets, SSE and gRPC. With Cloud, Local and Git storage.
resharper-unity - Unity support for both ReSharper and Rider
MyBox - MyBox is a set of attributes, tools and extensions for Unity
EditorXR - Author XR in XR
unity-editor-custom-vectors - Custom Vector editor fields and property attributes for the Unity Editor
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
unity-search-material-by-shader - Basic Unity editor window that allows you to find materials by shader.