EditorXR VS VirtualMotionCapture

Compare EditorXR vs VirtualMotionCapture and see what are their differences.

EditorXR

Author XR in XR (by Unity-Technologies)

VirtualMotionCapture

VRゲーム中にモデルをコントロール (by sh-akira)
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EditorXR VirtualMotionCapture
1 2
929 787
0.0% 1.0%
0.0 7.2
over 2 years ago about 1 month ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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EditorXR

Posts with mentions or reviews of EditorXR. We have used some of these posts to build our list of alternatives and similar projects.

VirtualMotionCapture

Posts with mentions or reviews of VirtualMotionCapture. We have used some of these posts to build our list of alternatives and similar projects.
  • Quick Question About VR and Model Tracking
    1 project | /r/vtubertech | 20 Feb 2022
    Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
  • Full Body Tracking
    1 project | /r/VirtualYoutubers | 16 Apr 2021
    I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)

What are some alternatives?

When comparing EditorXR and VirtualMotionCapture you can also consider the following projects:

resharper-unity - Unity support for both ReSharper and Rider

VRigUnity - VRM hand tracking using mediapipe

UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.

ViRe - A open-source VR mocap studio built in Unity

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

InputSystem - An efficient and versatile input system for Unity.

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

OpenVR2Key - Simulates key presses from SteamVR input

EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。

AutoLOD - Automatic LOD generation + scene optimization

GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions

Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
www.nutrient.io
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