EditorXR
VirtualMotionCapture

EditorXR | VirtualMotionCapture | |
---|---|---|
1 | 2 | |
929 | 787 | |
0.0% | 1.0% | |
0.0 | 7.2 | |
over 2 years ago | about 1 month ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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EditorXR
VirtualMotionCapture
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Quick Question About VR and Model Tracking
Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
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Full Body Tracking
I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)
What are some alternatives?
resharper-unity - Unity support for both ReSharper and Rider
VRigUnity - VRM hand tracking using mediapipe
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
ViRe - A open-source VR mocap studio built in Unity
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
InputSystem - An efficient and versatile input system for Unity.
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
OpenVR2Key - Simulates key presses from SteamVR input
EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
AutoLOD - Automatic LOD generation + scene optimization
GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions
