- VirtualMotionCapture VS ViRe
- VirtualMotionCapture VS EasyVirtualMotionCaptureForUnity
- VirtualMotionCapture VS VRigUnity
- VirtualMotionCapture VS OpenVR2Key
- VirtualMotionCapture VS InputSystem
- VirtualMotionCapture VS EditorXR
- VirtualMotionCapture VS BoxVR-Playlist-Manager
- VirtualMotionCapture VS GoogleVR_Unity_Setup_Demo
- VirtualMotionCapture VS SuperScreenShotterVR
- VirtualMotionCapture VS nomai-vr
VirtualMotionCapture Alternatives
Similar projects and alternatives to VirtualMotionCapture
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EasyVirtualMotionCaptureForUnity
VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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GoogleVR_Unity_Setup_Demo
Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions
VirtualMotionCapture reviews and mentions
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Quick Question About VR and Model Tracking
Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
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Full Body Tracking
I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)
Stats
sh-akira/VirtualMotionCapture is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of VirtualMotionCapture is C#.
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