VirtualMotionCapture VS EditorXR

Compare VirtualMotionCapture vs EditorXR and see what are their differences.

VirtualMotionCapture

VRゲーム中にモデルをコントロール (by sh-akira)

EditorXR

Author XR in XR (by Unity-Technologies)
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VirtualMotionCapture EditorXR
2 1
774 929
- 0.4%
7.1 0.0
4 months ago over 2 years ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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VirtualMotionCapture

Posts with mentions or reviews of VirtualMotionCapture. We have used some of these posts to build our list of alternatives and similar projects.
  • Quick Question About VR and Model Tracking
    1 project | /r/vtubertech | 20 Feb 2022
    Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
  • Full Body Tracking
    1 project | /r/VirtualYoutubers | 16 Apr 2021
    I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)

EditorXR

Posts with mentions or reviews of EditorXR. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing VirtualMotionCapture and EditorXR you can also consider the following projects:

ViRe - A open-source VR mocap studio built in Unity

resharper-unity - Unity support for both ReSharper and Rider

EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

VRigUnity - VRM hand tracking using mediapipe

UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.

OpenVR2Key - Simulates key presses from SteamVR input

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

InputSystem - An efficient and versatile input system for Unity.

AutoLOD - Automatic LOD generation + scene optimization

BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR

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