VirtualMotionCapture
VRゲーム中にモデルをコントロール (by sh-akira)
EasyVirtualMotionCaptureForUnity
VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。 (by gpsnmeajp)
VirtualMotionCapture | EasyVirtualMotionCaptureForUnity | |
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2 | 1 | |
775 | 417 | |
- | - | |
7.1 | 4.8 | |
4 months ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VirtualMotionCapture
Posts with mentions or reviews of VirtualMotionCapture.
We have used some of these posts to build our list of alternatives
and similar projects.
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Quick Question About VR and Model Tracking
Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
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Full Body Tracking
I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)
EasyVirtualMotionCaptureForUnity
Posts with mentions or reviews of EasyVirtualMotionCaptureForUnity.
We have used some of these posts to build our list of alternatives
and similar projects.
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Is Webcam Motion Capture legit?
Based on their twitter it seems to be software developed late 2021, so it's pretty new. It looks to be a nice user interface built on top of an open source tracking project called EVMC4U https://github.com/gpsnmeajp/EasyVirtualMotionCaptureForUnity which has been around since at least January 2020.
What are some alternatives?
When comparing VirtualMotionCapture and EasyVirtualMotionCaptureForUnity you can also consider the following projects:
ViRe - A open-source VR mocap studio built in Unity
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
VRigUnity - VRM hand tracking using mediapipe
InputSystem - An efficient and versatile input system for Unity.
OpenVR2Key - Simulates key presses from SteamVR input
arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR
EditorXR - Author XR in XR
BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR
VirtualMotionCapture vs ViRe
EasyVirtualMotionCaptureForUnity vs open-brush
VirtualMotionCapture vs VRigUnity
EasyVirtualMotionCaptureForUnity vs InputSystem
VirtualMotionCapture vs InputSystem
EasyVirtualMotionCaptureForUnity vs VRigUnity
VirtualMotionCapture vs OpenVR2Key
EasyVirtualMotionCaptureForUnity vs arc-vr
VirtualMotionCapture vs EditorXR
EasyVirtualMotionCaptureForUnity vs ViRe
VirtualMotionCapture vs BoxVR-Playlist-Manager
EasyVirtualMotionCaptureForUnity vs EditorXR