VirtualMotionCapture
ViRe
VirtualMotionCapture | ViRe | |
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2 | 5 | |
774 | 185 | |
- | - | |
7.1 | 0.0 | |
4 months ago | 21 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
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VirtualMotionCapture
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Quick Question About VR and Model Tracking
Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
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Full Body Tracking
I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)
ViRe
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Can anyone recommend a cheap way to motion capture with unity?
Not sure if it's still active, but you could check out ViRe: https://github.com/TrackLab/ViRe
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Cheap MO Cap? is that even a thing?
ViRe: Another VR system. Only tracks head and hand positions, but that means you can use it with a basic VR system. Results are a bit janky, but useable. If you need more than the very limited head/hand tracking, you'll have to supplement it with another animation source.
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I used Unity to develop a free, open source VR Motion Capture system to record accurate animations with a simple VR System!
The direct Link for the Release: https://github.com/TrackLab/ViRe/releases
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I developed a free, open source VR Motion Capture system to record accurate animations with a simple VR System!
ViRe on GitHub: https://github.com/TrackLab/ViRe
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I used Unity to create a free, open source VR motion capture system! If you need to record animations, and have a VR system, you can now use this program (ViRe) to record movements!
Or if you want the download directly, here is the GitHub: https://github.com/TrackLab/ViRe
What are some alternatives?
EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
Kerbal-VR - An add-on for Kerbal Space Program (KSP) to enable virtual reality.
VRigUnity - VRM hand tracking using mediapipe
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
OpenVR2Key - Simulates key presses from SteamVR input
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
InputSystem - An efficient and versatile input system for Unity.
Space-Engineers-VR - 🖥 A plug and play Space Engineers VR mod featuring motion controls, 6 DOF and more!
EditorXR - Author XR in XR
arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR
BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR
PatreonDownloader - Powerful tool for downloading content posted by creators on patreon.com. Supports content hosted on patreon itself as well as external sites (additional plugins might be required).