ViRe
Kerbal-VR
ViRe | Kerbal-VR | |
---|---|---|
5 | 7 | |
187 | 175 | |
1.6% | - | |
0.0 | 0.0 | |
6 days ago | over 4 years ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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ViRe
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Can anyone recommend a cheap way to motion capture with unity?
Not sure if it's still active, but you could check out ViRe: https://github.com/TrackLab/ViRe
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Cheap MO Cap? is that even a thing?
ViRe: Another VR system. Only tracks head and hand positions, but that means you can use it with a basic VR system. Results are a bit janky, but useable. If you need more than the very limited head/hand tracking, you'll have to supplement it with another animation source.
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I used Unity to develop a free, open source VR Motion Capture system to record accurate animations with a simple VR System!
The direct Link for the Release: https://github.com/TrackLab/ViRe/releases
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I developed a free, open source VR Motion Capture system to record accurate animations with a simple VR System!
ViRe on GitHub: https://github.com/TrackLab/ViRe
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I used Unity to create a free, open source VR motion capture system! If you need to record animations, and have a VR system, you can now use this program (ViRe) to record movements!
Or if you want the download directly, here is the GitHub: https://github.com/TrackLab/ViRe
Kerbal-VR
- I have a desperate request for the modding community. The KSP-VR mod dev went quiet years ago. If anyone has any skills in this area I implore you, can we PLEASE get this updated to 1.12+
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:/
Yup https://github.com/Vivero/Kerbal-VR It works with 1.9
- Imagine how cool it would be to Play Ksp on VR
- I got KSP VR to run on an oculus quest wirelessly via virtual desktop! (On a 2012 Mac as well) My main issue is that the joystick sensitivity is too high, anyone know how to change it?
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How to kerbal in vr?
Here’s a GitHub with instructions on how to download a version of a VR ksp mod GitHub
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I tried out KSP with a mod that allows you to play in VR, turns out I couldn't adjust the throttle and ended up blasting Valentina into outer space...
Here you can get the latest full release, however I personally recommend the prerelease, had a way better experience with this one!
- First time landing on the Mun (using only IVA view)!
What are some alternatives?
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
LunaMultiplayer - Multiplayer mod for Kerbal Space Program (KSP)
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
Astrogator - A space-navigational aide for Kerbal Space Program
VirtualMotionCapture - VRゲーム中にモデルをコントロール
Kaboom - Another way to not go to space today! What can be more Kerbal than more Explosions!* *Now with SuperKlue Implosions!* KaboOom! (BOOM) is an add-on for Kerbal Space Program.
Space-Engineers-VR - 🖥 A plug and play Space Engineers VR mod featuring motion controls, 6 DOF and more!
steamvr_unity_plugin - SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/
PatreonDownloader - Powerful tool for downloading content posted by creators on patreon.com. Supports content hosted on patreon itself as well as external sites (additional plugins might be required).
OhScrap - Scrapyard based part failure mod for Kerbal Space Program.
arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR
SharpQuill - SharpQuill is an open source .NET library for reading and writing Oculus Quill scenes.