ViRe VS VirtualMotionCapture

Compare ViRe vs VirtualMotionCapture and see what are their differences.

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ViRe VirtualMotionCapture
5 2
161 745
- -
0.0 8.5
2 months ago 29 days ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ViRe

Posts with mentions or reviews of ViRe. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-28.

VirtualMotionCapture

Posts with mentions or reviews of VirtualMotionCapture. We have used some of these posts to build our list of alternatives and similar projects.
  • Quick Question About VR and Model Tracking
    1 project | /r/vtubertech | 20 Feb 2022
    Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
  • Full Body Tracking
    1 project | /r/VirtualYoutubers | 16 Apr 2021
    I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)

What are some alternatives?

When comparing ViRe and VirtualMotionCapture you can also consider the following projects:

Kerbal-VR - An add-on for Kerbal Space Program (KSP) to enable virtual reality.

EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。

Space-Engineers-VR - 🖥 A plug and play Space Engineers VR mod featuring motion controls, 6 DOF and more!

VRigUnity - VRM hand tracking using mediapipe

arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR

OpenVR2Key - Simulates key presses from SteamVR input

MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.

InputSystem - An efficient and versatile input system for Unity.

open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush

EditorXR - Author XR in XR

PatreonDownloader - Powerful tool for downloading content posted by creators on patreon.com. Supports content hosted on patreon itself as well as external sites (additional plugins might be required).

BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR