EditorXR
NodeGraphProcessor
EditorXR | NodeGraphProcessor | |
---|---|---|
1 | 7 | |
929 | 2,380 | |
0.0% | 1.7% | |
0.0 | 0.0 | |
over 2 years ago | 5 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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EditorXR
NodeGraphProcessor
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Ai coding is hard...Did I do it right? Creating combo attacks using Unity's scriptable objects
Yup! This is what I've used before for behavior trees /u/realfishwind. Though, from what I know GraphView has been abandoned in favor of a new system being built into the engine that is releasing soon. So for the past couple of years I've used a project based on GraphView called NodeGraphProcessor that currently seems abandoned. NodeGraphProcessor was maintained by one of the Unity dev iirc, so they could be working on Graph Tools Foundation, which is essentially the updated version of GraphView that is currently in preview (to my understanding). I personally have not used it, so I do not know how good it is compared to the old GraphView or NodeGraphProcessor.
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Just updated my procedural texture builder for Unity! Implemented new fractal noise nodes. What do you think?
It’s made from scratch for fun, using EditorGUI and Handles libraries provided by unity. If I had to do it again I would use this library : https://github.com/alelievr/NodeGraphProcessor
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I made my shadergraph looks better and worse at the same time! (inspired by other twitter post)
There's an plugin build on top of the graph package https://github.com/alelievr/NodeGraphProcessor I think it's a great start point of makiing custom node based tool.
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Level Linker : a nodal editor for level design. Just released on the Unity Asset Store!
If you wanted a separate node editor system, have you looked into extending an already existing UI setup, such as NodeGraphProcessor?
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Anyone interested in a Graph Node tool?
For the underlying framework are you using https://github.com/alelievr/NodeGraphProcessor or https://github.com/Siccity/xNode ? (and if not - how why did you choose to roll your own? )
- I want to try my hand at making a simple Visual Scripting asset for the Unity Editor. What exactly is a "node"? I would like my node object to stretch so it can't be a sprite.
- Working on a terrain graph editor. Figuring out graph tools foundation was a mess, as it is poorly set up & abandonware, though still better than building everything from scratch.
What are some alternatives?
resharper-unity - Unity support for both ReSharper and Rider
xNode - Unity Node Editor: Lets you view and edit node graphs inside Unity
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
NodeBasedDialogueSystem - Node Based Dialogue System for Unity
VirtualMotionCapture - VRゲーム中にモデルをコントロール
unity-renderer - Unity implementation of Decentraland Client
EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
UnityGeometryGraph - Node-based tool for procedurally generating geometry in Unity inspired by Blender Geometry Nodes
AutoLOD - Automatic LOD generation + scene optimization