DirectXTK12 VS D3D12MemoryAllocator

Compare DirectXTK12 vs D3D12MemoryAllocator and see what are their differences.

DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++ (by microsoft)

D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12 (by GPUOpen-LibrariesAndSDKs)
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DirectXTK12 D3D12MemoryAllocator
6 1
1,396 686
1.1% 2.8%
7.8 6.7
7 days ago about 1 month ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXTK12

Posts with mentions or reviews of DirectXTK12. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

D3D12MemoryAllocator

Posts with mentions or reviews of D3D12MemoryAllocator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

What are some alternatives?

When comparing DirectXTK12 and D3D12MemoryAllocator you can also consider the following projects:

DirectXTex - DirectXTex texture processing library

Xbox-GDK-Samples - Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

ShaderGlass - Overlay for running GPU shaders on top of Windows desktop

FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

DirectX-Headers - Official DirectX headers available under an open source license

FFmpegInteropX - FFmpeg decoding library for Windows 10 UWP and WinUI 3 Apps

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

Wide-Open - A set of educational subprojects for Vulkan learners