DirectXTK12 VS Wide-Open

Compare DirectXTK12 vs Wide-Open and see what are their differences.

DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++ (by microsoft)

Wide-Open

A set of educational subprojects for Vulkan learners (by RedDeadAlice)
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DirectXTK12 Wide-Open
6 1
1,395 3
1.1% -
7.8 5.6
14 days ago about 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXTK12

Posts with mentions or reviews of DirectXTK12. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

Wide-Open

Posts with mentions or reviews of Wide-Open. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing DirectXTK12 and Wide-Open you can also consider the following projects:

DirectXTex - DirectXTex texture processing library

reshade - A generic post-processing injector for games and video software.

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

ShaderGlass - Overlay for running GPU shaders on top of Windows desktop

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

DirectX-Headers - Official DirectX headers available under an open source license

FFmpegInteropX - FFmpeg decoding library for Windows 10 UWP and WinUI 3 Apps

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

Xbox-GDK-Samples - Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.

DirectX-Guide - DirectX Guide

D3D12MemoryAllocator - Easy to integrate memory allocation library for Direct3D 12