DirectXTK12 VS FFmpegInteropX

Compare DirectXTK12 vs FFmpegInteropX and see what are their differences.

DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++ (by microsoft)

FFmpegInteropX

FFmpeg decoding library for Windows 10 UWP and WinUI 3 Apps (by ffmpeginteropx)
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DirectXTK12 FFmpegInteropX
6 1
1,396 192
1.1% 4.7%
7.8 6.5
7 days ago about 1 month ago
C++ C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXTK12

Posts with mentions or reviews of DirectXTK12. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

FFmpegInteropX

Posts with mentions or reviews of FFmpegInteropX. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing DirectXTK12 and FFmpegInteropX you can also consider the following projects:

DirectXTex - DirectXTex texture processing library

Windows UI Library - Windows UI Library: the latest Windows 10 native controls and Fluent styles for your applications

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

ShaderGlass - Overlay for running GPU shaders on top of Windows desktop

react-native-windows - A framework for building native Windows apps with React.

FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

GlosSI - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

react-native-xaml - A React Native Windows library to use XAML / WinUI controls

DirectX-Headers - Official DirectX headers available under an open source license

calculator - Windows Calculator: A simple yet powerful calculator that ships with Windows