Compute-Shaders-Fluid-Dynamic-
GiLight2D
Compute-Shaders-Fluid-Dynamic- | GiLight2D | |
---|---|---|
1 | 1 | |
515 | 124 | |
- | - | |
0.0 | 7.5 | |
about 2 years ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
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Compute-Shaders-Fluid-Dynamic-
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Gentle Introduction to Realtime Fluid Simulation for Programmers and Technical Artists
Hey guys, wanted to share with you the write up and source code for my latest side project. In the write up I try to explain fluid simulation in the most intuitive ways, avoid mathematical expressions. Write up here and source code here (licensed MIT free for commercial or personal use)
GiLight2D
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2D Lighting with raytracing
Built a git repository for anyone interested https://github.com/NullTale/GiLight2D
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