BrimsonFX VS UnityURP-AnimeStyleCelShader

Compare BrimsonFX vs UnityURP-AnimeStyleCelShader and see what are their differences.

BrimsonFX

Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.) (by brimson)

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
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BrimsonFX UnityURP-AnimeStyleCelShader
2 1
25 112
- -
9.6 0.0
over 1 year ago about 1 year ago
HLSL HLSL
BSD 3-clause "New" or "Revised" License MIT License
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BrimsonFX

Posts with mentions or reviews of BrimsonFX. We have used some of these posts to build our list of alternatives and similar projects.

UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing BrimsonFX and UnityURP-AnimeStyleCelShader you can also consider the following projects:

prod80-ReShade-Repository - Effects created for ReShade

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

CorgiFX - Shader suit for game photography

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

NativeEnhancer-FE - A simple and basic film emulation shader for ReShade.

MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact