3d-game-shaders-for-beginners
vulkan-renderer
3d-game-shaders-for-beginners | vulkan-renderer | |
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12 | 1 | |
17,063 | 19 | |
- | - | |
0.0 | 0.0 | |
10 months ago | over 2 years ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | - |
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3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
vulkan-renderer
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Rendering the Irradiance map for Physically Based Rendering results in dotted, absolutely not correct image (Repost, since I can't add details to the last post)
Here's the shader I ended up with: https://github.com/David-DiGioia/vulkan-renderer/blob/main/shaders/cubemap_to_irradiance.frag
What are some alternatives?
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
tinyrenderer - A brief computer graphics / rendering course
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
WickedEngine - 3D engine with modern graphics
Granite - My personal Vulkan renderer
Cluster - Clustered shading implementation with bgfx
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization