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zig-gamedev reviews and mentions
- zig-gamedev: Monthly Progress Report (June 2022)
- Cross-platform physics demo/sandbox.
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Languages for Game Dev
Zig (like rust without all the <>) and zig-gamedev.
- zig-gamedev: Cross-platfrom libraries and sample applications for Zig programmers
- Cross-platfrom gamedev with Zig language (libraries and sample applications)
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zig-gamedev: New cross-platform sample application (PBR & IBL)
Please see here for the details: https://github.com/michal-z/zig-gamedev
- zig-gamedev: zgpu v0.1 - Cross-platform graphics layer built on top of native WebGPU API
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What are the languages used in gaming?
Most game engines are probably written in C++, with scripting done in C#, Python, Lua or a custom language.
But all languages are used. Minecraft was written in Java. A guy called Michal Ziulek is working on game development ecosystem for Zig, which I think is really neat.
- https://github.com/michal-z/zig-gamedev/tree/main/samples/procedural_mesh_wgpu
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Hot-code reloading Native macOS/arm64 apps with Zig
I'm using Zig, but this all sounds like being able to hot swap in Lisp dev, especially for games. I fermenter someone using Gambit and iPhone for game dev in 2010 or so pulling this off. This seems more complicated in comparison. I'm playing with this: https://github.com/michal-z/zig-gamedev
Mach for Zig looks interesting too, but it's very new.
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Cello – High Level C
I agree, and much easier than Rust to get going and then some. Other than playing with Nannou in Rust to 'get' the language, and the Rust book, I started a toy game in Zig without more than the skeleton put together here:
https://github.com/michal-z/zig-gamedev
I like Raylib, and there are bindings for most popular languages, but I like the minimalism I can start with fairly quickly in Zig. I tried Bevy for Rust, but it is a lot more involved, and Rust, so Zig it is for now.
For safety, and high-integrity software, I am sticking with SPARK2014. Rust will get there soon, but Ada/SPARK2014 have such a lead, maturity, and industry take up that I am putting Rust down for another year or more.
- Learn DirectX 12 and Zig language - 6 introductory applications
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GPU rasterization in slow motion – showing how the resterizer works
Zig, DirectX 12 source code: https://github.com/michal-z/zig-gamedev/tree/main/samples/ra...
- Rasterization in slow motion
Stats
michal-z/zig-gamedev is an open source project licensed under MIT License which is an OSI approved license.
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