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Top 10 C Raytracing Projects
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I did a lot of this for my raytracer, c-ray [1]. Originally it was just a self-contained C program, but I got tired of writing buggy and limited asset import/export code, so eventually I put together a minimal public C API [2] that I then wrapped with CPython bindings [3] and some additional python code [4] to expose a more 'pythonic' API. It's all still a WIP, but it has already allowed me to write a Blender plugin [5], so now I can play around with my renderer directly in Blender, and test with more complex scenes others have made.
Fun project, and it's really cool to see my little renderer in the interactive viewport in Blender, but I did learn that I don't particularly enjoy working with non-trivial amounts of Python code.
[1] https://github.com/vkoskiv/c-ray
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xash3d-fwgs
Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future. (by w23)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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C Raytracing discussion
C Raytracing related posts
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CUDA Accelerated Raytracer
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Sample renders from my real-time Direct3D 12 renderer. More info and link to GitHub in the comments!
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Cyberpunk 2077: 7900 XTX Pathtracing performance compared to normal RT test
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Are there any good c examples?
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Ray Tracing is epic (i didnt make this its by w23 link will be in the comments)
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Created a Raytracer in C, and wrote about how you could make your own! (/r/C_Programming)
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Created a Raytracer in C, and wrote about how you could make your own!
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A note from our sponsor - InfluxDB
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Index
What are some of the best open-source Raytracing projects in C? This list will help you:
# | Project | Stars |
---|---|---|
1 | WickedEngine | 6,310 |
2 | c-ray | 826 |
3 | raytracer.hpp | 707 |
4 | MinecraftC | 323 |
5 | xash3d-fwgs | 183 |
6 | retrocube | 94 |
7 | C-Raytracer | 67 |
8 | MiniRT | 31 |
9 | ascii-raytrace | 28 |
10 | raytraCer | 0 |