zig-gamedev
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zig-gamedev | Git | |
---|---|---|
55 | 285 | |
1,976 | 49,964 | |
4.3% | 2.0% | |
9.7 | 10.0 | |
2 days ago | 1 day ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig-gamedev
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Zig for gamedev?
Two game frameworks in the making: https://github.com/michal-z/zig-gamedev & https://github.com/hexops/mach
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Projects / areas of specialization for learning zig
I did a hangman game, I'm doing a file compression tool next. I asked bing chat to recommend beginner projects for zig and that's what it told me. It also suggested a cli calculator and a cli text editor, but I didn't want to do that. My next thing will be something using https://github.com/michal-z/zig-gamedev
- zig-gamedev project: Monthly Progress Report - Feb 2023 (zflecs, zsdl, zopengl and more)
- zig-gamedev project: Monthly Progress Report (January 2023)
- zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
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Just found out about Zig and wonder what would be the best graphics library to pair with it?
This repo may be useful. It isn't an engine or a renderer, but rather a collection of useful libraries if you do end up writing your own tools. https://github.com/michal-z/zig-gamedev
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Is C++ still the language when entering 3D programming in 2023?
Something like vulkano in Rust or zig-gamedev in zig might be a much more enjoyable approach: They're similarly bare metal languages but have a lot of advantages over C++ (borrow checker's safety, simpler syntax). However, they're not commonly used by big studios.
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Gamedev in zig
I've been working on a gamedev project in zig, using zig-gamedev. It has many libraries you can use, though my game is 2D. Feel free to check out my project if you want to see how I set things up. https://github.com/foxnne/aftersun
- zig-gamedev project - progress report
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Goodbye to the C++ Implementation of Zig
Language-level guarantees of memory safety are not critical to all low-level programmers, and sometimes this is fine!
Developers of games, compilers, digital audio workstations, video editors, and live performance software (such as openFrameworks) likely don't rank memory safety as their top concern.
Zig is already an attractive choice for those domains because it offers:
- Great compile times compared to C++/Rust, and future plans to implement hot reloading as a core part of the tooling: https://www.jakubkonka.com/2022/03/16/hcs-zig.html
- The ability to reason about where data exists in memory: https://ziglang.org/documentation/master/#Where-are-the-byte...
- Good readability and learnability, especially if you have a C/C++ background.
- Comptime that enables clean generics, compile-time reflection and general metaprogramming as a happy side-effect: https://kristoff.it/blog/what-is-zig-comptime/
- Better tooling than C/C++. The ability to cross-compile Zig and C/C++ from one machine lets you set up much more stable and reproducible build environments already. You can clone zig-gamedev and have the demos working with just three commands on Windows/macOS/Linux, for example, and two of those three are cloning the repo and changing to the directory: https://github.com/michal-z/zig-gamedev (to build you will need the latest copy of Zig from the 'masters' section for your platform at https://ziglang.org/download/ )
We should all be careful about insinuating that memory unsafe languages should not exist. I see “friends don't let friends use memory-unsafe languages” on social media and feel sick. It's much healthier to embrace the melting pot of Zig, Odin, D, Beef, Vale, Hare, Lobster, Jai, C3, Val, Roc and all the rest and see what new ideas and trade-offs they bring.
Also worth noting that new languages tend to take time to develop their own philosophies to memory safety (Vale's approach is only just now emerging, for example: https://verdagon.dev/blog/making-regions-part-1-human-factor ). Zig's story might not be great now ( https://www.scattered-thoughts.net/writing/how-safe-is-zig/ ), but then it's not Zig's priorty at the moment, and Zig's full story is not yet written.
Git
- GitHub Git Mirror Down
- Four ways to solve the "Remote Origin Already Exists" error.
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So You Think You Know Git – Git Tips and Tricks by Scott Chacon
Boy, I can't find this either (but also, the kernel mailing list is _really_ difficult to search). I really remember Linus saying something like "it's not a real SCM, but maybe someone could build one on top of it someday" or something like that, but I cannot figure out how to find that.
You _can_ see, though, that in his first README, he refers to what he's building as not a "real SCM":
https://github.com/git/git/commit/e83c5163316f89bfbde7d9ab23...
- Maintain-Git.txt
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Git Commit Messages by Jeff King
Here is the direct link, as HN somehow removes the query string: https://github.com/git/git/commits?author=peff&since=2023-10...
- Git commit messages by Jeff King
- My favourite Git commit (2019)
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Do we think of Git commits as diffs, snapshots, and/or histories?
I understand all that.
I'm saying, if you write a survey and one of the possible answers is "diff", but you don't clearly define what you mean by "diff", then don't be surprised if respondents use any reasonable definition that makes sense to them. Ask an ambiguous question, get a mishmash of answers.
The thing that Git uses for packfiles is called a "delta" by Git, but it's also reasonable to call it a "diff". After all, Git's delta algorithm is "greatly inspired by parts of LibXDiff from Davide Libenzi"[1]. Not LibXDelta but LibXDiff.
Yes, how Git stores blobs (using deltas) is orthogonal to how Git uses blobs. But while that orthogonality is useful for reasoning about Git, it's not wrong to think of a commit as the totality of what Git does, including that optimization. (Some people, when learning Git, stumble over the way it's described as storing full copies, think it's wasteful. For them to wrap their heads around Git, they have to understand that the optimization exists. Which makes sense because Git probably wouldn't be practical if it lacked that optimization.)
The reason I'm bringing all this up is, if you're trying to explain Git, which is what the original article is about, then it's very important to keep in mind that someone who is learning Git needs to know what you mean when you say "diff". Most people who already know Git would tend to gravitate toward the definition of "diff" that you're assuming (the thing that Git computes on the fly and never stores), but people who already know Git aren't the target audience when you're teaching Git.
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[1] https://github.com/git/git/blob/master/diff-delta.c
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The State of Merging Technology
Didn't Git have a new default merge strategy, `ort` https://github.com/git/git/blob/master/Documentation/RelNote... ?
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The bash book to rule them all
Yes, but you are referring to standalone scripts, not functions defined within a Bash script.
Compare for example the following helper code used for git command completion inside Bash and inside PowerShell.
Bash: https://github.com/git/git/blob/master/contrib/completion/gi...
What are some alternatives?
rust - Empowering everyone to build reliable and efficient software.
scalar - Scalar: A set of tools and extensions for Git to allow very large monorepos to run on Git without a virtualization layer
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
PineappleCAS - A generic computer algebra system targeted for the TI-84+ CE calculators
alg - Algebra for Zig
Subversion - Mirror of Apache Subversion
basis_universal - Basis Universal GPU Texture Codec
vscode-gitlens - Supercharge Git inside VS Code and unlock untapped knowledge within each repository — Visualize code authorship at a glance via Git blame annotations and CodeLens, seamlessly navigate and explore Git repositories, gain valuable insights via rich visualizations and powerful comparison commands, and so much more
mach - zig game engine & graphics toolkit
linux - Linux kernel source tree
vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language
chromebrew - Package manager for Chrome OS [Moved to: https://github.com/chromebrew/chromebrew]