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Zig and C interop elegantly, there are plenty of examples around. We have this repo with tons of tools for game dev made by Michael. I would also take a look at slimsag's mach engine. Remember, zig isn't 1.0 yet, there's a lot of breaking changes happening to the API.
We're building Mach which aims to be competitive with Unity/Unreal/Godot in spriti, but super modular / let you pick and choose which parts to use or build yourself.
SDL Bindings: https://github.com/MasterQ32/SDL.zig
Vulkan starter project here: https://github.com/hexops/mach-glfw-vulkan-example