Just found out about Zig and wonder what would be the best graphics library to pair with it?

This page summarizes the projects mentioned and recommended in the original post on /r/Zig

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  • zig-gamedev

    Main monorepo for @zig-gamedev libs and example applications

  • This repo may be useful. It isn't an engine or a renderer, but rather a collection of useful libraries if you do end up writing your own tools. https://github.com/michal-z/zig-gamedev

  • zig

    General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • mach-examples

    Mach engine examples

  • Mach core (pretty much ready for use today): a modern alternative to e.g. SDL+OpenGL which gives you just a Window+Input+GPU. We have ~16 examples including texturing, PBR, deferred rendering, etc.

  • mach

    zig game engine & graphics toolkit

  • We're building Mach, which aims to be extremely modular, starting with letting you choose which path you take between:

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

  • If you want juste a renderer, you can use BGFX, there is a zig binding that is not a third party.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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