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UnityCsReference reviews and mentions
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Do you use System.Object.ReferenceEquals() ?
https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Scripting/UnityEngineObject.bindings.cs (after 2019.1)
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Has any indie dev got (read-only) access to Unity source? How much did it cost?
This is awesome, thank you! I'm most curious about their Runtime
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Is C++ still the language when entering 3D programming in 2023?
I think if you want to get into graphics programming you do want to work with OpenGL and similar things, because at the very least you need to understand it all (and decide what parts of engines to use and what to ignore when you get to whole games). It's also worth saying that while you can only publicly get the references in Unity you do get source access at the higher subscription tiers you'd use at a game studio.
- Ask HN: Examples of Top C# Code?
- We doing this?
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Is C# too slow for this use case?
The wiki page states both languages and up until the 2017 version C# wasn’t a part of the source which implies that the main engine is written in C++. The released C# source here doesn’t seem to contain the engine core.
- Is there a way to view the Monobehavior class?
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Are there any resources out there for anyone looking to take a deep dive into Unity's different systems and components? Like a really deep dive?
The C# reference https://github.com/Unity-Technologies/UnityCsReference
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DaVinci Resolve 18
it already is happening (kinda), they are modularizing their engine, and all the new parts are made open source
biggest part what their graphics stack https://github.com/Unity-Technologies/Graphics (only the scripting part)
competition is growing, unreal is fully open source, and more and more people have been asking for the source, there was even some drama few years ago when unity DMCA'd (if i remember correctly) a reference source code of unity engine (decompiled) on github, then unity made it officially available on their github: https://github.com/Unity-Technologies/UnityCsReference after users complained about it
wich already proved effective and caused them to fix a huge performance issue shortly after: https://github.com/Unity-Technologies/UnityCsReference/pull/...
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Stats
Unity-Technologies/UnityCsReference is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of UnityCsReference is C#.
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