zig-gamedev
live-bootstrap
zig-gamedev | live-bootstrap | |
---|---|---|
55 | 28 | |
1,990 | 268 | |
2.6% | - | |
9.7 | 9.4 | |
1 day ago | 4 days ago | |
C | Shell | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig-gamedev
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Zig for gamedev?
Two game frameworks in the making: https://github.com/michal-z/zig-gamedev & https://github.com/hexops/mach
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Projects / areas of specialization for learning zig
I did a hangman game, I'm doing a file compression tool next. I asked bing chat to recommend beginner projects for zig and that's what it told me. It also suggested a cli calculator and a cli text editor, but I didn't want to do that. My next thing will be something using https://github.com/michal-z/zig-gamedev
- zig-gamedev project: Monthly Progress Report - Feb 2023 (zflecs, zsdl, zopengl and more)
- zig-gamedev project: Monthly Progress Report (January 2023)
- zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
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Just found out about Zig and wonder what would be the best graphics library to pair with it?
This repo may be useful. It isn't an engine or a renderer, but rather a collection of useful libraries if you do end up writing your own tools. https://github.com/michal-z/zig-gamedev
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Is C++ still the language when entering 3D programming in 2023?
Something like vulkano in Rust or zig-gamedev in zig might be a much more enjoyable approach: They're similarly bare metal languages but have a lot of advantages over C++ (borrow checker's safety, simpler syntax). However, they're not commonly used by big studios.
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Gamedev in zig
I've been working on a gamedev project in zig, using zig-gamedev. It has many libraries you can use, though my game is 2D. Feel free to check out my project if you want to see how I set things up. https://github.com/foxnne/aftersun
- zig-gamedev project - progress report
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Goodbye to the C++ Implementation of Zig
Language-level guarantees of memory safety are not critical to all low-level programmers, and sometimes this is fine!
Developers of games, compilers, digital audio workstations, video editors, and live performance software (such as openFrameworks) likely don't rank memory safety as their top concern.
Zig is already an attractive choice for those domains because it offers:
- Great compile times compared to C++/Rust, and future plans to implement hot reloading as a core part of the tooling: https://www.jakubkonka.com/2022/03/16/hcs-zig.html
- The ability to reason about where data exists in memory: https://ziglang.org/documentation/master/#Where-are-the-byte...
- Good readability and learnability, especially if you have a C/C++ background.
- Comptime that enables clean generics, compile-time reflection and general metaprogramming as a happy side-effect: https://kristoff.it/blog/what-is-zig-comptime/
- Better tooling than C/C++. The ability to cross-compile Zig and C/C++ from one machine lets you set up much more stable and reproducible build environments already. You can clone zig-gamedev and have the demos working with just three commands on Windows/macOS/Linux, for example, and two of those three are cloning the repo and changing to the directory: https://github.com/michal-z/zig-gamedev (to build you will need the latest copy of Zig from the 'masters' section for your platform at https://ziglang.org/download/ )
We should all be careful about insinuating that memory unsafe languages should not exist. I see “friends don't let friends use memory-unsafe languages” on social media and feel sick. It's much healthier to embrace the melting pot of Zig, Odin, D, Beef, Vale, Hare, Lobster, Jai, C3, Val, Roc and all the rest and see what new ideas and trade-offs they bring.
Also worth noting that new languages tend to take time to develop their own philosophies to memory safety (Vale's approach is only just now emerging, for example: https://verdagon.dev/blog/making-regions-part-1-human-factor ). Zig's story might not be great now ( https://www.scattered-thoughts.net/writing/how-safe-is-zig/ ), but then it's not Zig's priorty at the moment, and Zig's full story is not yet written.
live-bootstrap
- Bored? How about trying a Linux speedrun? (2020)
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SectorC: A C Compiler in 512 bytes
Not using this, but tangentially related is (full disclosure, i am a maintainer of this project) live-bootstrap, which uses about a KB of binary to do a full "Linux from scratch" style thing - read https://github.com/fosslinux/live-bootstrap/blob/master/part... for all 143 steps you have to go through to get there.
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Saving Knowledge Post-Collapse
Actually you can skip a file system entirely if you do something like stage0 or live-bootstrap https://github.com/fosslinux/live-bootstrap
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Every night
See https://github.com/fosslinux/live-bootstrap, and https://github.com/fosslinux/live-bootstrap/blob/master/parts.rst has all the steps we take.
- Goodbye to the C++ Implementation of Zig
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what is the smallest linux system capable of building itself?
live-bootstrap builds a variety of intermediate systems, starting from a <1KB binary seed (kernel excluded). Check parts.rst for a description, it's kinda wild just how many C and C subset compilers get compiled... but the end result is a system with musl and GCC 4.7, from which building the latest GCC is 2 steps away.
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Ken Thompson: Reflections on Trusting Trust (Turing Award Lecture)
There is also live-bootstrap which uses a similar bootstrap chain to Guix (stage0 -> Mes -> tcc -> gcc), but without needing Guile/guix-daemon binaries etc. The whole thing starts with just a 357-byte binary seed (source)!
- Collapsing Internet
- Zig is now self–hosted by default
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GHC blog: Migrating from Make to Hadrian (for packagers)
There's some cool stuff being done in this area. For example, live-bootstrap goes from a tiny, auditable binary seed to a full GNU userland using only source code (and a Linux kernel).
What are some alternatives?
rust - Empowering everyone to build reliable and efficient software.
nix-ld - Run unpatched dynamic binaries on NixOS
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
guix - Read-only mirror of GNU Guix — pull requests are ignored, see https://guix.gnu.org/en/manual/en/guix.html#Submitting-Patches instead
alg - Algebra for Zig
mescc-tools-seed - A place for public review of the posix port of stage0
basis_universal - Basis Universal GPU Texture Codec
brainfuck-x86-64 - A brainfuck interpreter written in x86-64 assembly
mach - zig game engine & graphics toolkit
M2-Planet - The PLAtform NEutral Transpiler
vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language
rizin - UNIX-like reverse engineering framework and command-line toolset.