zig-gamedev
v
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zig-gamedev | v | |
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55 | 219 | |
1,976 | 35,272 | |
4.3% | 0.2% | |
9.7 | 9.9 | |
1 day ago | about 15 hours ago | |
C | V | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig-gamedev
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Zig for gamedev?
Two game frameworks in the making: https://github.com/michal-z/zig-gamedev & https://github.com/hexops/mach
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Projects / areas of specialization for learning zig
I did a hangman game, I'm doing a file compression tool next. I asked bing chat to recommend beginner projects for zig and that's what it told me. It also suggested a cli calculator and a cli text editor, but I didn't want to do that. My next thing will be something using https://github.com/michal-z/zig-gamedev
- zig-gamedev project: Monthly Progress Report - Feb 2023 (zflecs, zsdl, zopengl and more)
- zig-gamedev project: Monthly Progress Report (January 2023)
- zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
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Just found out about Zig and wonder what would be the best graphics library to pair with it?
This repo may be useful. It isn't an engine or a renderer, but rather a collection of useful libraries if you do end up writing your own tools. https://github.com/michal-z/zig-gamedev
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Is C++ still the language when entering 3D programming in 2023?
Something like vulkano in Rust or zig-gamedev in zig might be a much more enjoyable approach: They're similarly bare metal languages but have a lot of advantages over C++ (borrow checker's safety, simpler syntax). However, they're not commonly used by big studios.
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Gamedev in zig
I've been working on a gamedev project in zig, using zig-gamedev. It has many libraries you can use, though my game is 2D. Feel free to check out my project if you want to see how I set things up. https://github.com/foxnne/aftersun
- zig-gamedev project - progress report
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Goodbye to the C++ Implementation of Zig
Language-level guarantees of memory safety are not critical to all low-level programmers, and sometimes this is fine!
Developers of games, compilers, digital audio workstations, video editors, and live performance software (such as openFrameworks) likely don't rank memory safety as their top concern.
Zig is already an attractive choice for those domains because it offers:
- Great compile times compared to C++/Rust, and future plans to implement hot reloading as a core part of the tooling: https://www.jakubkonka.com/2022/03/16/hcs-zig.html
- The ability to reason about where data exists in memory: https://ziglang.org/documentation/master/#Where-are-the-byte...
- Good readability and learnability, especially if you have a C/C++ background.
- Comptime that enables clean generics, compile-time reflection and general metaprogramming as a happy side-effect: https://kristoff.it/blog/what-is-zig-comptime/
- Better tooling than C/C++. The ability to cross-compile Zig and C/C++ from one machine lets you set up much more stable and reproducible build environments already. You can clone zig-gamedev and have the demos working with just three commands on Windows/macOS/Linux, for example, and two of those three are cloning the repo and changing to the directory: https://github.com/michal-z/zig-gamedev (to build you will need the latest copy of Zig from the 'masters' section for your platform at https://ziglang.org/download/ )
We should all be careful about insinuating that memory unsafe languages should not exist. I see “friends don't let friends use memory-unsafe languages” on social media and feel sick. It's much healthier to embrace the melting pot of Zig, Odin, D, Beef, Vale, Hare, Lobster, Jai, C3, Val, Roc and all the rest and see what new ideas and trade-offs they bring.
Also worth noting that new languages tend to take time to develop their own philosophies to memory safety (Vale's approach is only just now emerging, for example: https://verdagon.dev/blog/making-regions-part-1-human-factor ). Zig's story might not be great now ( https://www.scattered-thoughts.net/writing/how-safe-is-zig/ ), but then it's not Zig's priorty at the moment, and Zig's full story is not yet written.
v
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V Language Review (2023)
Their site is clearly showing the language is in beta. The V documentation also states that autofree is WIP, and to use the GC instead. This isn't a corporate created language, but looks to be a true volunteer open source effort from people around the world.
Their community, in comparison to others, even has their discussions open and open threads for criticism[1]. These
[1]https://github.com/vlang/v/discussions/7610
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Towards memory safety with ownership checks for C
V also has this https://github.com/vlang/v/blob/master/doc/docs.md#embed_fil...
- Vlang Release v0.4.4
- Vox: Upcoming open-source browser engine in V
- Building a web blog in V & SQLite
- bultin_write_buf_to_fd_should_use_c_write
- The V Machine Learning Roadmap and Ecosystem
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Show HN: A new stdlib for Golang focusing on platform native support
Goroutines was the selling point for me until they decided to introduce telemetry in their toolchain; that was what forced me to stop using Golang as a whole.
About GC, I would say: if you implement C++'s RAII mechanism to replace garbage collection, then I believe this project will have a bright future.
My final question is the following: how `pcz` compares to V language, from a syntax's perspective [1]?
[1] https://github.com/vlang/v
- Hopefully, the V developers will establish a relationship with Microsoft.
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The V Programming Language 0.4
V has the right to exist, have its supporters, and do things its own way. The creator and developers of V, from what I have seen, has always responded well to constructive criticism. Their language has discussions opened at their GitHub, unlike those for various other languages. They even have a thread for what people don't like and want improved about the language[1], again, something many other languages don't have.
A lot of what was going on initially, was coming from obvious competitors, to include being uncivil, inflammatory, and insulting. The initial "criticism" was not so much that, but false accusations of the language being a scam, vaporware, fraud, or didn't really exist. To include attacks and jealousy about its funding and having supporters. This was not any kind of "valid" criticism, that the creator or contributors of the language could reason about.
The "criticism" never died down, but rather after V was open-sourced and established itself on GitHub. The initial series of false accusations could not stand nor could the support it was getting be stopped. So, the rhetoric and targets shifted to whatever could be found to go after on the newly released alpha version of the language and its new website. In that new mix of what was being thrown at it, there were indeed some very valid criticisms, as can be found with any new language.
Constructive and valid criticism, is not the same as insults, trolling, misinformation, rivalry, or false accusations. There is clearly a difference. It's disingenuous to pretend something from one group is the same as the other, or that the intent behind what is being done is not different.
[1] https://github.com/vlang/v/discussions/7610
What are some alternatives?
rust - Empowering everyone to build reliable and efficient software.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
go - The Go programming language
alg - Algebra for Zig
Odin - Odin Programming Language
basis_universal - Basis Universal GPU Texture Codec
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
mach - zig game engine & graphics toolkit
sokol - minimal cross-platform standalone C headers
vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language
hn-search - Hacker News Search