sokol-tools

Command line tools for use with sokol headers (by floooh)

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sokol-tools reviews and mentions

Posts with mentions or reviews of sokol-tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-09-07.
  • QtCS2024 Compile once. Run everywhere
    2 projects | news.ycombinator.com | 7 Sep 2024
    Yeah, their outdated crap and don't work on Windows, better use a build tool from the current century ;)

    Proper build tooling still doesn't change the fact that you need to stamp out one binary per OS and CPU architecture, potentially using different compilers. This is always brittle (I would know: https://github.com/floooh/sokol-tools/actions/runs/107248810...)

  • Stop Hiding the Sharp Knives: The WebAssembly Linux Interface
    4 projects | news.ycombinator.com | 13 Dec 2023
    I would really love being able to take any POSIX command line tool, compile that to WASI, and run it on (at least) Linux, Windows and macOS like a regular executable without having to install a separate WASI runtime.

    I'm a 'WASI convert' since I was able to take an ancient 8-bit assembler written in the mid-90's (http://xi6.com/projects/asmx/), compile that as-is with the WASI SDK (https://github.com/WebAssembly/wasi-sdk), and then integrate it into a VSCode extension (https://marketplace.visualstudio.com/items?itemName=floooh.v...).

    A similar problem is I have is a shader cross-compiler (https://github.com/floooh/sokol-tools) which needs to run Linux, macOS and Windows and takes too long to build locally, thus I currently need to distribute that as pre-built binaries. Compiling this to WASI works, but the filesystem access restrictions built into current wasm runtimes are a hassle to manage, and it would require a WASI runtime to be separately installed).

  • Meta Releases Intermediate Graphics Library
    12 projects | news.ycombinator.com | 7 Jul 2023
    Sokol also provides a solution for shader cross-compilation (https://github.com/floooh/sokol-tools/blob/master/docs/sokol...), so you only need to write your shaders once no matter if you're targeting OpenGL, Metal, or DirectX.

    There are other tools you could use out there with IGL, but Sokol's solution streamlines the whole process.

  • Go 1.21 will (likely) have a static toolchain on Linux
    7 projects | news.ycombinator.com | 8 Apr 2023
    > but that is only for software written in C, it does not work with C++.

    I have a pretty complex C++ command line tool which works just fine with MUSL (https://github.com/floooh/sokol-tools). What potential problems should I be aware of?

  • Zig: The Modern Alternative to C
    12 projects | news.ycombinator.com | 10 Mar 2023
    In practice it works very well though, I experimented replacing cmake with build.zig for a 'not-quite-trivial' C++ project, and tbh for cross-platform code that's a lot nicer wrestling with cmake and all the C/C++ compiler toolchain differences:

    https://github.com/floooh/sokol-tools/blob/master/build.zig

  • Qb – Zero-configuration build system to quickly build C/C++ projects
    4 projects | news.ycombinator.com | 30 Apr 2022
    Yes, here is an example:

    https://github.com/floooh/sokol-tools/blob/master/build.zig

    Compared to cmake, this means giving up IDE support like Xcode or Visual Studio though, it's really just a pure build system.

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