sokol-tools VS sokol

Compare sokol-tools vs sokol and see what are their differences.

sokol-tools

Command line tools for use with sokol headers (by floooh)

sokol

minimal cross-platform standalone C headers (by floooh)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
sokol-tools sokol
5 38
201 6,268
- -
7.3 9.7
2 days ago 7 days ago
C++ C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sokol-tools

Posts with mentions or reviews of sokol-tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-13.
  • Stop Hiding the Sharp Knives: The WebAssembly Linux Interface
    4 projects | news.ycombinator.com | 13 Dec 2023
    I would really love being able to take any POSIX command line tool, compile that to WASI, and run it on (at least) Linux, Windows and macOS like a regular executable without having to install a separate WASI runtime.

    I'm a 'WASI convert' since I was able to take an ancient 8-bit assembler written in the mid-90's (http://xi6.com/projects/asmx/), compile that as-is with the WASI SDK (https://github.com/WebAssembly/wasi-sdk), and then integrate it into a VSCode extension (https://marketplace.visualstudio.com/items?itemName=floooh.v...).

    A similar problem is I have is a shader cross-compiler (https://github.com/floooh/sokol-tools) which needs to run Linux, macOS and Windows and takes too long to build locally, thus I currently need to distribute that as pre-built binaries. Compiling this to WASI works, but the filesystem access restrictions built into current wasm runtimes are a hassle to manage, and it would require a WASI runtime to be separately installed).

  • Meta Releases Intermediate Graphics Library
    12 projects | news.ycombinator.com | 7 Jul 2023
    Sokol also provides a solution for shader cross-compilation (https://github.com/floooh/sokol-tools/blob/master/docs/sokol...), so you only need to write your shaders once no matter if you're targeting OpenGL, Metal, or DirectX.

    There are other tools you could use out there with IGL, but Sokol's solution streamlines the whole process.

  • Go 1.21 will (likely) have a static toolchain on Linux
    7 projects | news.ycombinator.com | 8 Apr 2023
    > but that is only for software written in C, it does not work with C++.

    I have a pretty complex C++ command line tool which works just fine with MUSL (https://github.com/floooh/sokol-tools). What potential problems should I be aware of?

  • Zig: The Modern Alternative to C
    12 projects | news.ycombinator.com | 10 Mar 2023
    In practice it works very well though, I experimented replacing cmake with build.zig for a 'not-quite-trivial' C++ project, and tbh for cross-platform code that's a lot nicer wrestling with cmake and all the C/C++ compiler toolchain differences:

    https://github.com/floooh/sokol-tools/blob/master/build.zig

  • Qb – Zero-configuration build system to quickly build C/C++ projects
    4 projects | news.ycombinator.com | 30 Apr 2022
    Yes, here is an example:

    https://github.com/floooh/sokol-tools/blob/master/build.zig

    Compared to cmake, this means giving up IDE support like Xcode or Visual Studio though, it's really just a pure build system.

sokol

Posts with mentions or reviews of sokol. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-06.
  • STB: Single-file public domain libraries for C/C++
    4 projects | news.ycombinator.com | 6 Jan 2024
  • Container2wasm: Convert Containers to WASM Blobs
    16 projects | news.ycombinator.com | 3 Jan 2024
    I'm using Dear ImGui for my cross-platform code (which includes running in browsers):

    - https://floooh.github.io/visual6502remix/

    - https://floooh.github.io/tiny8bit/c64-ui.html

    - (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/

    Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol

  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
  • Meta Releases Intermediate Graphics Library
    12 projects | news.ycombinator.com | 7 Jul 2023
    If you're looking for something like this, Sokol is a much simpler alternative:

    https://github.com/floooh/sokol

    It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.

  • Why glibc 2.34 removed libpthread
    3 projects | news.ycombinator.com | 2 Jul 2023
    All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):

    - https://github.com/floooh/sokol/issues/376

    - https://github.com/floooh/sokol/issues/404

    - https://github.com/floooh/cimgui-sokol-starterkit/issues/6

    We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:

    - https://github.com/floooh/sokol/pull/456

  • File for Divorce from LLVM
    9 projects | news.ycombinator.com | 29 Jun 2023
    My stuff for instance:

    https://github.com/floooh/sokol

    ...inspired by:

    https://github.com/nothings/stb

    But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).

  • Minimal cross-platform standalone C headers
    1 project | news.ycombinator.com | 12 Jun 2023
  • How can i play .wav file with C ?
    1 project | /r/C_Programming | 1 Jun 2023
    I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
  • Website with Godot?
    3 projects | /r/godot | 11 May 2023
    And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
  • I want to talk about WebGPU
    15 projects | news.ycombinator.com | 3 May 2023
    It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":

    https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...

What are some alternatives?

When comparing sokol-tools and sokol you can also consider the following projects:

libxev - libxev is a cross-platform, high-performance event loop that provides abstractions for non-blocking IO, timers, events, and more and works on Linux (io_uring or epoll), macOS (kqueue), and Wasm + WASI. Available as both a Zig and C API.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

SFML-IGL - Rendering example with Meta's Intermediate Graphics Library and SFML

raylib - A simple and easy-to-use library to enjoy videogames programming

c - Compile and execute C "scripts" in one go!

tinyrenderer - A brief computer graphics / rendering course

libddwaf - Datadog's WAF

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

igl - Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

qb - Zero-configuration build system to very quickly build C/C++ projects.

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.